i didn't really know what's the point of that. Oh and when you kept mentioning heroes this guy does this and that guy does that. i bet when he goes and plays Hots he is going to kick ass in it. Go take a look at reckful ( he just started playing mobas for the first time ) when he streams LoL. There is literally almost nothing that hots has a higher skill cap for than LoL i swear to god it took me way longer to be average with yasuo than MASTERING abathurģ- skill ceiling for laning, teamfighting. i mean come on do you really think abathur or lost vikings in hots are harder to master than riven or lee sin ? i played both games and tried all champions.
etc)Ģ- higher skill ceiling for the champions themselves.
and all that comes from small things likeġ- the skill ceiling for game knowledge is higher ( positioning, jungle paths, warding. that just proves the skill ceiling in League is waaay higher than Hots.
Fuck your champion edit full#
how the fuck do you call such a game complex ? can i beat a full diamond team with a team full of silver ? no way in hell. when i play hots and face a team full of rank 1s and my team isn't. maybe i'm not the best in explaining but i'll try my best ( english isn't my main language ). when i say depth i mostly mean the ability to have a higher skill gap. I don't think you know what depth means here. I mean, I love LoL and I actively play both games - but if anything HotS is deeper, and there's really no contest about it.
You're getting one of the maps at random, and you must adapt to it. So it's not like "Summoner's Rift" OR "ARAM". And the list goes on.Īnd then you have to take into account that all the maps are completely different games with different gameplays, and that they rotate. There's another tank that must still move and use abilities for the entire time he's dead. There's a "tank" that's actually very squishy, and uses his pet to tank for him. There's a hero that can push a lane to the end without ever leaving spawn. There's a support who "supports" by doing damage. There's a mage whose skillshots are literally one-shots, but are incredibly difficult to land. There's a pusher with almost no damage output, only utility. There's a mage that can only regenerate mana by converting it's own HP into magic. There's a support whose "mana" is actually the damage her allies do to enemies. There are two champions that are controlled by two different players, but share the same body. One of them has a passive that relies on dying constantly. Then there are champions with incredibly deep and niche mechanics. With a particular hero, you can be in three different lanes, doing three different things, killing three different heroes. On top of that, each champion has two ultimates, only one of which you can pick per game. In HotS each hero has 7 levels of "talents" they must pick every few levels that completely change their playstyle (with the same fully-talented hero, you can end up a long-range laser-beam burst assassin, or you can become a tanky melee teleportation poke mage - with another, you can go from hyper-long range poke mage to siege summoner). I mean, in LoL, each champion has fixed abilities and a more-or-less constrained item build that varies slightly depending on the situation. Sure, there are more champions in LoL, but that comes with longevity.
Otherwise, in what way exactly is LoL deeper than HotS? There's items, and that's about it. I mean, I won't sit there and argue with you forever, but I get the feeling you've never played HotS in your life, and know very little about it.